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Unfortunately a pure speed run goes against the grain of the game because to optimize speed you have to minimize killing enemies. I doubt this run could be improved by more than 15-30 seconds though I'd love to watch someone prove me wrong! I just rewatched it to see what could be improved, and I was very surprised. I assure you though, making such a smooth run with the time I got was a very satisfying accomplishment. Indeed this run took only a few evenings to make as a side-project to my 100% Star Fox 64 run. While I was working on this, InsipidMuckyWater kept saying, hey, you should replace TSA's minimalist run! So I kept it a secret until I'd owned the old run and posted that I was terribly sorry, but 25:45 was just the best I could do! My first project was an epic run in Expert Mode getting all 15 medals in 3 playthroughs.my SF64 interpretation of 100%. This was not the first run I began work on. Somewhere between the high scores and the low score, I found speedrunning and I wanted to do Star Fox 64 justice in that department. I didn't pick the game back up until I went for a low score run months later just for fun. I finally burnt myself out on high scores when I got a 2390 after playing every night for months. The obvious way to play this game is for high scores and that's what I did for years. I'm here to show what pushing the game to its limit looks like and that below 26 minutes is a much more suitable goal! How did I cut off 1:48 from TSA's time?Īs much as TSA has played Zelda is about how I've played Star Fox 64 - nonstop and since the beginning. His comments said that a sub 27 should be possible by fixing 2 major 15-20 second mistakes. He shaved several minutes with a more optimal route and one figures that he must have nearly maxed out the game since it looks pretty clean cut and intentional. TSA later confessed that his first run was no good (a true confession I must say!) so he did a more serious run in 27:29. His time was 35:13 and his video is still available on. The first run of this game was a joke run done by TSA on Cinco de Mayo after he graduated high school. Besides lag, there's bosses, warp gates, all range mode missions, and route planning that all have a huge effect on time.
#Star fox 64 for pc full#
There's a lot to this game that affects speed or else I wouldn't have improved it by so much! Trust me it's more than just holding the boost button! I can run the same level twice, both with full boosting and create a 20 second difference by erratic movements and killing enemies. There has been question as to whether Star Fox 64 is suitable for speedrunning I'm here to tell you that it is. You go down in my book as "The Hylian Who Saved Lylat." Sorry to own your time TSA, but thanks for first running the game, because that run may have been the first speedrun I ever found. I know he was a big Star Fox fan even though he's mostly known for Zelda. I'd like to say thanks again to TSA for running the game first. TSA actually posted there commenting on some important improvements that would need to be made. If fact, there's my first post! That and Strangeness said in the redline topic that she had beaten TSA's time and was going to improve it quite a bit and make a better submission. If not for that I might not have gotten up the interest to do a run. I'd like to say thanks to SirVG, StrangenessDSS, and SuperCoolAl for their efforts in the SF64 Redline Run forum topic. I later wiped the dust from TSA's old SF64 forum topic on on his run and added discussion of my improvement run there. While I didn't open up a lot of discussion for this run (the one you're reading comments for), it was discussed some in my 100% run forum topic and much motivation came from those who posted or lurked there. Thanks also to those supporting my 100% run, Petrie911, SMK, MatrixTN and others. He nearly had a run submitted for the game before TSA's second run was submitted, and Insipid told me he's glad to see the game owned and very glad he didn't have to do it himself! He was the one who insisted I try my hand at this run, and probably my most eager viewer. Huge thanks go to InsipidMuckyWater for following me. Thanks also to Mike Uyama and DJGrenola for serving SDA in times of need.Thank you Radix for all that you do to make SDA awesome!.Thank you Nate for who you are and all you do, you rock my world!.Available in five qualities: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Speed run of Star Fox 64 done on September 7 2006.
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